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Animation
Bachelor of Arts
Course Details
CAO Code | AU231 |
---|---|
Level | 7 |
Duration | 3 Years |
CAO Points | 228 (2024) |
Method of Delivery | On-campus |
Campus Locations | Donegal – Letterkenny |
Mode of Delivery | Full Time |
Work placement | Yes |
Course Overview
Our Bachelor of Arts in Animation is designed to allow you to specialise in animation production. Animation is a vast art form, it is used to entertain, educate and instruct. This course is designed to allow you to gain both industry knowledge and experience while allowing you the time and space needed to hone your craft and produce your own animated film, tv series ideas.
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Visual EnquiryThis module aims to develop the students creativity and visual awareness. Students will discover how practical tasks relate to contemporary design practice- Graphics, Film, Fashion and Animation. Module tasks and projects will encourage learners to think creatively, and experience a range of tools, materials and processes. Practical tasks and projects will involve theme-based investigation, design reference, observational and analytical recording. Learning Outcomes 1. Observe and record information using a variety of media |
10 | Mandatory |
1 |
Communications & Creative ProcessThis module emphasises the need for students to utilise the creative process in all areas of their practice. It requires the development of significant research, writing and presentation skills, and challenges students to constantly justify and communicate their creative decisions in a rigorous and professional manner. Students will apply the creative process to a brief that addresses a non-discipline-specific challenge. Students will be asked to communicate through frequent written and oral rationales for their decisions, and they will participate in self, peer, and mentor assessment activities. Class activities will include group work. Learning Outcomes 1. Through exercises and discussions, demonstrate each stage of the Creative Process |
05 | Mandatory |
1 |
Photography FundamentalsThis module introduces learners to the fundamental principles of photography. Students will learn the basic functions of DSLR cameras. Through a series of practical projects learners will develop technical and visual skills in relation to Photography. Learning Outcomes 1. Operate a digital camera |
05 | Mandatory |
1 |
Art & Design History 1This module explores key movements in the development of art, design and visual culture from the 19th & early 2oth centuries. It explores the complex factors that shaped visual culture as it embraced modernity and the radical pioneers whose innovative work would prove to be critical to this evolution. A wide variety of visual practices will be examined to provide a comprehensive insight into the creative arts as they emerged in the Modern era. Learning Outcomes 1. Distinguish and explain key movements in the history of art, design and visual culture in the 19th & early 20th centuries |
05 | Mandatory |
1 |
Animation FundamentalsThis module introduces the learner to the fundamentals of animation. The learner will explore a number of cameraless and direct animation techniques such as flipbooks, zoetropes, cut-out animation and claymation as well as using editing software to create movie clips. Learning Outcomes 1. Demonstrate a practical knowledge of experimental and stop-motion animation techniques. |
05 | Mandatory |
2 |
Animation PrinciplesIn this module the learner is introduced to the animation principles such as squash and stretch, weight and volume, timing and spacing, anticipation, paths of action and cycles using a variety of media, including digital animation processes. Learning Outcomes 1. Apply the basic principles of animation through a series of exercises. |
10 | Mandatory |
2 |
Narrative & Visual StorytellingThis module aims to introduce students to scriptwriting and visual storytelling and to give students an insight of the underlying structure of film and key stages in the practice of script and story development. Learning Outcomes 1. Demonstrate the structure of screenplays and key stages of script and story development |
10 | Mandatory |
2 |
Drawing StudiesThis module aims to develop observational, figurative and location drawing through a wide variety of drawing processes and exercises. Learning Outcomes 1. Make observational drawings that demonstrate hand eye coordination |
05 | Mandatory |
2 |
Art & Design History 2This module explores key movements in the development of art, design and visual culture from the 1940s until the present day. It assesses the impact of consumerism and popular culture on the arts as well as the challenges to Modernism that emerged at this time. The role of the media in shaping cultural expression and the expansion of the language and forms of the visual arts will also be studied. Finally, contemporary visual culture will be examined and the impact of globalisation and digital technologies will be introduced. Learning Outcomes 1. Distinguish and explain key movements in the history of art, design and visual culture in the 20th & 21st centuries |
05 | Mandatory |
Year 2
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Animation Production Skills 1This module focuses on the workflows necessary for animation production, in both 2D and 3D environments. Through a series of hands on workshops the key skills needed in the production of animation will be taught. The knowledge acquired will be used by the learner to work towards individual outputs. Learning Outcomes 1. Apply animation principles through a series of practical animation projects. |
15 | Mandatory |
1 |
Drawing & Design 1This module aims to develop observational, gestural and interpretative drawing skills through drawing processes and exercises. Learning Outcomes 1. Demonstrate dexterity and confidence in use of a range of drawing media |
05 | Mandatory |
1 |
Animation History IThis module explores the evolution of animation from the early optical illusions of the 19th century to the end of what is referred to as the Golden Age of Animation. It examines the influences on the development of animation in the early 20th century including the arrival of sound, the Hayes Code and the use of animation as propaganda. The module will pay particular attention to the American studio system from 1930 – 1960. Learning Outcomes 1. Identify and analyse the significant films and events in the development of animation as both an art and entertainment medium |
05 | Mandatory |
1 |
Personal Film ProjectThis module aims to develop the learner’s personal expression and individual ideas and express these through creating a short film. They will further develop pre-production and production skills; production planning, script and storyboarding, visual design, animation and overall presentation as well as experiencing all aspects of the production process. Learning Outcomes 1. Express and develop individual ideas, and realise these ideas through a variety of technologies and animated media. |
05 | Mandatory |
2 |
Animation Production Skills 2This module allows the learner to further develop their skills in both 2D and 3D animation production. Through a series of workshops and tutorials, the learner will enhance their animation skills while introducing core storytelling, filmmaking and team working concepts. Learning Outcomes 1. Demonstrate the production process involved in completing short animated films |
15 | Mandatory |
2 |
Drawing and Design 2In this module the learn will continue to develop their visual style through the creation of environments and character design in a variety of media Learning Outcomes 1. Explore techniques applicable to the development of environments and associated characters |
05 | Mandatory |
2 |
Animation History IIThis module examines the influences on the development of animation in the 20th century from a variety of perspectives; cultural, aesthetic, theoretical, and technological. It explores the animation aesthetics of international animation studios and the changes in distribution channels. It traces the development of digital animation from early special effects to the rise of Pixar. Learning Outcomes 1. Articulate an understanding of the history of animation and the cultural, technical and visual contexts that have shaped its production and reception |
05 | Mandatory |
2 |
Animation PracticeDuring this module the learner is exposed to a range of project briefs, allowing the learner to begin to specialise in a particular area of animation practice through industry briefs, competitions, group projects and the opportunity for work placement. Learning Outcomes 1. Articulate their proposals throughout the production process in both group and personal projects. |
05 | Mandatory |
Year 3
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Animation ProductionThe learner will work on a variety of animation projects, with options for group and industry related briefs or competitions. They will engage in all aspects of the animation production process from concept through script and storyboard to animation and final production. Learning Outcomes 1. Conceptualise and create animated sequences that show an integrated understanding of disparate animation techniques and processes. |
15 | Mandatory |
1 |
Compositing & Visual EffectsThis module aims to introduce the core principles of both special effects and compositing as it pertains to animation. It will allow the students to explore various methods of creating visual effects and to produce a visual effects showreel at the end of the project. Learning Outcomes 1. Define and plan visual effects driven and motion graphics animation sequences. |
10 | Mandatory |
1 |
Animation & Contemporary CultureThe ubiquitous nature of animation in contemporary society will be explored in this module, as will the many applications of the media in commerce, entertainment, edutainment, and the arts. Learning Outcomes 1. Articulate a general awareness of the many facets of contemporary animation and the cultural, technical, and visual contexts that have shaped its production and reception |
05 | Mandatory |
2 |
Professional Practice in the Creative IndustriesThe creative industries provide many and varied types of employment. This module offers students the opportunity to 'think forward' about their future career. They will study the characteristics of their particular creative sector (film, fashion, graphics, animation, photography) and become familiar with the challenges faced by businesses operating within it. They will reflect on their own position within their industry and create professional materials for self-promotion. Learning Outcomes 1. Recognise the characteristics of their industry and demonstrate knowledge of industry sectors and structures |
05 | Mandatory |
2 |
Animation ProjectThe aim of this module is for the learner to produce a major body of animated work either presented as an animated film or as a series of animated sequences. This module encourages creativity in animation design and technology utilisation to work towards a market or portfolio driven showpiece. Learning Outcomes 1. Plan and produce a professional standard animation project utilising a range of animation skills. |
15 | Mandatory |
2 |
Digital Animation PortfolioThe aim of this module is to develop the learner’s awareness of the beneficial impact of creating a digital portfolio presence in order to promote their work in the digital age. Learning Outcomes 1. Visually and critically analyse promotional content in relation to their own work and others |
05 | Mandatory |
2 |
Contemporary TheoryThis module critically examines the intersections between visual culture and digital media and the extent to which media form is shaping communication and creative production. It interrogates the cultural and theoretical conditions that have given rise to digital behaviours that both challenge cultural orthodoxies and unleash new creative possibilities for practitioners and audiences. Learning Outcomes 1. Articulate a thorough understanding of the historical, theoretical, and cultural conditions that shape creative production and reception in the digital age |
05 | Mandatory |
Progression
Follow up programmes elsewhere include:
Masters degrees in institutes and universities at home and abroad.
Download a prospectus
Entry Requirements
Leaving Certificate Entry Requirement | 5 subjects at O6/H7 |
QQI/FET Major Award Required | Any |
Additional QQI/FET/ Requirements | None |
Testimonial
“Animation was the course that appealed to me most from Design and Creative Media at LYIT and within the first week I felt I had made the right choice. I was very impressed with the facilities; the programme covers the fundamentals in 2D and 3D animation, special effects as well as sound recording giving you a broad perspective of the medium. The lectures were easy and informative, delivered to us by a talented group of Individuals intent on preparing us as best possible for life after college. Currently I am in the process of setting up a company, which provides animation workshops to schools and groups. I hope to blend this with producing my own short films. I would have no hesitation in recommending LYIT and the animation course as the perfect springboard to working in the Industry or to acquire the tools needed to operate Independently.”
Matthew Kelly
Fees
Total Fees EU: €3000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12000
Subject to approval by ATU Governing Body (February 2025)
Further information on feesCareers
Career Pathways
The main employers are:
Advertising
Animation Companies
Games Industry
Live Action/Special Effects
Graduate Careers
Graduate careers typically include:
2D Animator
3D Animator
Character Design
Environment Designer
Special Effects Artist
Storyboard Artist
Further Information
Contact Information
Department of Design & Creative Media
Lorna Ross
Head of Department
T: +353 (0)74 9186135
E: lorna.ross@atu.ie
Design & Creative Media