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Graphic Design and Illustration
Bachelor of Arts (Honours)
Course Details
CAO Code | AU333 |
---|---|
Level | 8 |
Duration | 4 Years |
CAO Points | NEW |
Method of Delivery | On-campus |
Campus Locations | Donegal – Letterkenny |
Mode of Delivery | Full Time |
Work placement | Yes |
Course Overview
Graphic Design covers typography, layout, visual identity, and publication design, establishing classic design principles.
Illustration & Motion Design fosters creativity in illustration, editorial illustration, photography, and motion design for visual storytelling.
UX Design focuses on UX/UI and interaction design for user-centric digital experiences.
Design Theory provides a theoretical foundation in design principles, practices, and critical thinking for effective design.
12-week full-time industry placement or study abroad in Year 3. Engage in live project briefs, international competitions, and collaborations with industry professionals, gaining practical, real-world experience.
Applications to this programme were previously made through AU330 BA (Hons) in Design (Common Entry), which is now closed for application. Applicants can now apply directly to each speciality stream and still enjoy the benefits of a common entry start. Students study common modules and have the flexibility to amend their area of specialisation after their first semester of study, subject to space availability. The design based programmes available for entry in Donegal are;
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Visual EnquiryThis module aims to develop the students creativity and visual awareness. Students will discover how practical tasks relate to contemporary design practice- Graphics, Film, Fashion and Animation. Module tasks and projects will encourage learners to think creatively, and experience a range of tools, materials and processes. Practical tasks and projects will involve theme-based investigation, design reference, observational and analytical recording. Learning Outcomes 1. Observe and record information using a variety of media |
10 | Mandatory |
1 |
Communications & Creative ProcessThis module emphasises the need for students to utilise the creative process in all areas of their practice. It requires the development of significant research, writing and presentation skills, and challenges students to constantly justify and communicate their creative decisions in a rigorous and professional manner. Students will apply the creative process to a brief that addresses a non-discipline-specific challenge. Students will be asked to communicate through frequent written and oral rationales for their decisions, and they will participate in self, peer, and mentor assessment activities. Class activities will include group work. Learning Outcomes 1. Through exercises and discussions, demonstrate each stage of the Creative Process |
05 | Mandatory |
1 |
Art & Design History 1This module explores key movements in the development of art, design and visual culture from the 19th & early 2oth centuries. It explores the complex factors that shaped visual culture as it embraced modernity and the radical pioneers whose innovative work would prove to be critical to this evolution. A wide variety of visual practices will be examined to provide a comprehensive insight into the creative arts as they emerged in the Modern era. Learning Outcomes 1. Distinguish and explain key movements in the history of art, design and visual culture in the 19th & early 20th centuries |
05 | Mandatory |
1 |
Programme FundamentalsThis module introduces the learner to the fundamentals of the four design and creative media programme disciplines: Animation, Fashion with Promotion, Film & Media Production, and Graphic Design & Illustration. By the end of the module, they will have engaged with all four disciplines and be able to make an informed choice as to which discipline they wish to pursue. Learning Outcomes 1. Apply a range of creative techniques across a number of disciplines. |
10 | Mandatory |
2 |
Graphic Design: LayoutThis module aims to develop the learners skills in core graphic design principles and techniques. Learners will explore and develop their understanding of a range of princples such as hierarchy, composition, grids and typography. Learner will also develop skills in communication and articulation of their design thinking and process. Learning Outcomes 1. Apply design thinking and process to create layouts for screen and print. |
10 | Mandatory |
2 |
Image: Illustration and Art DirectionThis module focuses on experimentation with image to communicate ideas and visual solutions. Students will engage in drawing, image, narrative and conceptualisation techniques. The module encourages experimentation with a range of materials, methods and skills relating to graphic design, illustration and photography. Students will learn about concepts, visualising, visual narrative and art direction. Learning Outcomes 1. Employ the creative process to produce visual concepts and solutions |
10 | Mandatory |
2 |
UX Design: ProcessLearners will engage in the design thinking process and work in teams and/or as individuals to produce a user focussed documented workflow which includes the opportunity, user interviews, user persona development, user journeys, ideation, iteration and basic low-fi prototype design. The students will present the process and proposed solution on completion of the module. Learning Outcomes 1. Engage professionally in a collaborative environment |
05 | Mandatory |
2 |
Art & Design History 2This module explores key movements in the development of art, design and visual culture from the 1940s until the present day. It assesses the impact of consumerism and popular culture on the arts as well as the challenges to Modernism that emerged at this time. The role of the media in shaping cultural expression and the expansion of the language and forms of the visual arts will also be studied. Finally, contemporary visual culture will be examined and the impact of globalisation and digital technologies will be introduced. Learning Outcomes 1. Distinguish and explain key movements in the history of art, design and visual culture in the 20th & 21st centuries |
05 | Mandatory |
Year 2
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Graphic Design: IdentityLearners will develop their visual and oral communication skills in the creation of visual identity. The module will enable learners to develop an understanding of semiotics and assist learners in making informed judgements when selecting typography, image and colour in brand communications. Learners will apply identity to a range of formats and media, with consideration of brand values and audience, and work on live competition briefs where applicable. Learning Outcomes 1. Apply research and design process to make informed design decisions. |
10 | Mandatory |
1 |
Image: Motion Design FundamentalsThe role of the graphic designer has evolved to encompass communication through the written word, identity and printed graphics, interactive and motion graphics. The ability to communicate in movement with craft, confidence and imagination will make our graduates more rounded and employable designers. This module will develop the learners ability to create narrative and motion. Learning Outcomes 1. Create a clear and detailed storyboard |
05 | Mandatory |
1 |
UX Design: AppliedLearners will apply in the UX design thinking process from semester one to a live project or competition brief. The students will work in teams and/or as individuals to produce a user focussed documented workflow which includes the opportunity, user interviews, user persona development, user journeys, ideation, iteration towards a MVP prototype design. The students pitch the user focussed solution and will also submit an individual response. Learning Outcomes 1. Engage professionally in a collaborative environment |
10 | Mandatory |
1 |
Graphic Design History 1Learners will be introduced to and examine primary movements and themes in 20th century graphic design and visual communication. Learners will examine the broad range of complex factors that shaped creative disciplines such as typography, brand identity and packaging design, gaining knowledge of significant practitioners and design philosophies. Learners will develop skills in critical thinking and analysis, demonstrating their knowledge in oral and written form. Learning Outcomes 1. Identify and explain the the role of semiotics in contemporary graphic design practices. |
05 | Mandatory |
2 |
Graphic Design: SpatialLearners will create a brand identity and brand communications for a range of media and platforms. Learners will develop concepts and graphics for print design in 3 dimensional formats, develop their presentation skills, and ability to articulate their concepts using logic and justification. This module aims to develop the learners’ ability to use and manipulate materials in a three dimensional context. Learners will work on live/competition briefs where applicable. Learning Outcomes 1. Create brand identity for a specified client and apply branding across a range of media and formats. |
10 | Mandatory |
2 |
Image: Dynamic IdentitiesThis module will explore how identity is evolving in the age of connected devices and social media. It will consider how this is changing the role of the designer, who now requires the ability to develop and control flexible design solutions that work across a multitude of platforms and mediums, including motion, mobile and print. Learning Outcomes 1. Create innovative kinetic solutions to a design problem. |
05 | Mandatory |
2 |
UX Design: User InterfaceThis module focuses primarily on the visual design of interfaces on digital screens. User Interface Design encompasses typography, colour, grids, icons and navigation to create clear and engaging design for screen. Using modern soft prototyping tools, learners will design and build a website or prototype app. Learning Outcomes 1. Apply various elements of UI design to create effective solutions for screen |
10 | Mandatory |
2 |
Graphic Design History 2Learners will be introduced to and examine primary movements and themes in 20th century graphic design and visual communication. Learners will examine the broad range of complex factors that shaped creative disciplines such as advertising, wayfinding and photography, gaining knowledge of significant practitioners and design philosophies. Learners will develop skills in critical thinking and analysis, demonstrating their knowledge in oral and written form. Learning Outcomes 1. Identify and explain the the role of iconography and symbolism in graphic design and advertising. |
05 | Mandatory |
Year 3
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Graphic Design: PublicationLearners will demonstrate a clear understanding of typographic practice. Learners will develop a rigorous process, and demonstrate critical thinking in the analysis and understanding of content for typographic outcomes – screen and/or print based. Learners will apply the principles and best practices of typography, while practicing typographic interpretation, creativity and control. Learning Outcomes 1. Present focused primary and secondary research, to inform a range of ideas. |
10 | Mandatory |
1 |
Image: Advertising & Brand StrategyLearners will apply skills in advertising and brand communication through the implementation of self-directed strategies in response to a live/competition brief. Learning Outcomes 1. Develop a holistic advertising and communication strategy |
10 | Mandatory |
1 |
UX Design: Personal PortfolioLearners will analyse their own practice and present their work and themselves in a coherent and professional manner to prospective employers or clients. Learning Outcomes 1. Apply conceptual thinking and visual craft in presenting their own work |
05 | Mandatory |
1 |
Design Theory: Advertising & BrandingThis module investigates and critiques the primary conventions surrounding the evolution of advertising and branding. It examines the ‘art of persuasion’ and the visual and verbal codes deployed in the construction of advertising rhetoric. It also evaluates the origins of and escalating functions of branding within consumer culture. The role of the media in shaping and framing communication practices is also considered, and in particular the changes brought about by the advent of the digital era. Learning Outcomes 1. Analyse advertising and branding and assess the varied historical, theoretical, rhetorical and cultural conditions that frame its production and reception |
05 | Mandatory |
2 |
Professional Design PracticeLearners will apply creative and technical skills across a range of formats, platforms and media, whilst developing the relationship between client and designer through the implementation of 'live' briefs. This module prepares the student to work in the design industry in a variety of roles whether self-employed, freelance, in-house or within a design studio. In addition, a learner may have direct industrial experience by obtaining a design related placement, or have the opportunity to study in another European college during this semester. Learning Outcomes 1. Apply creativity and skill in development of design solutions |
25 | Mandatory |
2 |
Contemporary TheoryThis module critically examines the intersections between visual culture and digital media and the extent to which media form is shaping communication and creative production. It interrogates the cultural and theoretical conditions that have given rise to digital behaviours that both challenge cultural orthodoxies and unleash new creative possibilities for practitioners and audiences. Learning Outcomes 1. Articulate a thorough understanding of the historical, theoretical, and cultural conditions that shape creative production and reception in the digital age |
05 | Mandatory |
Year 4
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Industry/Competition ProjectThis module allows the student to experience the pace of working in the creative industries through working on a variety of live industry and competition project briefs. Learners will demonstrate their skills and identify their strengths in their chosen field. Learning Outcomes 1. Pitch and present project work to a professional standard |
10 | Mandatory |
1 |
Final Project (Pre-Production & Process)In this module students of Film and Animation will initiate the conception, research and development of a project proposal, which will form the basis for their major project. Graphic and UX design will use advanced skills to interrogate how communication is evolving in the age of connected devices and social media. Fashion with Promotion will explore a range of technical advancement and social conscience which now inform the industry. The module affords students the opportunity to investigate the historical, theoretical, technical and cultural frameworks shaping their chosen field of study. They will be expected to seek out exemplars of professional practices and reflect on their own practice, and personal objectives for enhancing future progression. Learning Outcomes 1. Demonstrate enhanced critical, conceptual, and technical skills in the generation and progression of a self-initiated project |
10 | Mandatory |
1 |
Research & DissertationLearners will propose, research and write a 6,000 word dissertation on an area of visual culture identified in consultation with the tutor. This will normally have been developed and presented as an initial proposal in semester 6. The dissertation must be the candidate’s own work and show evidence of significant independent research and a thorough knowledge of their field of study. Learning Outcomes 1. Select, evaluate and manage independent research demonstrating substantial engagement with the relevant contextual domain for their area of study |
10 | Mandatory |
2 |
Major ProjectThis module follows on from the Pre-Production Process module and pushes the learner into full production of an individual Major project in their chosen field of study. This module allows the learner to apply their creative and technical skills in the production of a substantial body of work. Learning Outcomes 1. Formulate a self-initiated design brief |
25 | Mandatory |
2 |
Creativity and Creative EnterpriseThe creative industries, a sector founded on creative endeavour and creative enterprise, are the subject of theoretical and policy debate within Ireland and internationally. They provide employment opportunities to many graduates. This module encourages students to explore how creativity operates at a personal and organisational level and to become familiar with the employment landscape. Students work across disciplines to gain insights into the creative industries and their specific place within them. Learning Outcomes 1. Discuss creativity theory in relation to themselves and to creative enterprise |
05 | Mandatory |
Progression
Download a prospectus
Entry Requirements
Leaving Certificate Entry Requirement | 6 subjects at O6/H7 2 subjects at H5 English or Irish at O6/H7 Maths not required |
QQI/FET Major Award Required | Any |
Additional QQI/FET/ Requirements | 3 Distinctions |
Advanced Entry
Applications are welcome for entry to stage 2 of a programme at ATU, following completion of a cognate QQI FET Level 6 Major award.
Transfers into years two, three or four are also welcome from those who have completed learning in a cognate area in another Higher-Level Institute (HEI).
Fees
Total Fees EU: €3000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12000
Subject to approval by the ATU Governing Body (March 2025).
Further information on feesCareers
Graduate as a versatile designer capable of crafting complex visual/ brand identities, publications, and motion designs. With a strong emphasis on illustration and image making, our graduates pursue diverse careers – from Graphic Designer and Freelance Illustrator to UX/UI/Digital Product Designers, Advertising Art Directors, Digital Marketers, and In-House Designers.
Further Information
Contact Information
Lorna Ross
Head of Department
T: +353 (0)74 9186135
E: lorna.ross@atu.ie
Design & Creative Media