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Textile and Fashion Design
Bachelor of Arts
Course Details
Course Code | GA_ATFDG_B07 |
---|---|
Level | 7 |
Duration | 3 Years |
Credits | 180 |
Method of Delivery | On-campus |
Campus Locations | Galway City – Wellpark Road |
Mode of Delivery | Full Time |
Work placement | Yes |

Course Overview
This programme is for students progressing from the AU519 Bachelor of Arts in Design (Common Entry) who wish to specialise in Textile and Fashion Design from Year 2 of their studies.
The degree features a full year of professional practice (with some online tuition) that can be experienced as a year-long industry placement, a combination of placement and international exchange, or on-campus industry projects that link with industry partners nationally and internationally.
Employers value our design graduates for their creative problem-solving, communication skills, IT literacy, flexibility, teamwork, and visual presentation skills.
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Digital Media 1: Introduction to the PracticeHere, the student will be introduced to the basic elements of digital production. The building blocks of all future digital and electronic practices are laid here with the introduction of concepts such as File management and organisation. Resolution, layering, colour spaces, effects, vector drawing and graphic layouts. Students learning is supported through applying these lessons into cohesive design briefs appropriate to their respective design pathways and outputs. This is a fast-moving technical module, delivered as a lab-based practical workshop and lectures aiming to excite the student about the media's possibilities. Learning Outcomes 1. Demonstrate the ability to develop, transform, and critically evaluate an original idea, across a range of digital processes. 3. Exhibit an ability to communicate technical & critical issues clearly with staff, so as to facilitate the completion of the project. 5. Demonstrate an awareness of the potential of digital mediawithin contemporary practices of sustainable design |
05 | Mandatory |
1 |
Design StudioIn this module the learner is introduced to the Design environment through engagement with the formal visual Elements and Principles of Art and Design by exploring drawing, colour and 3D activities in the Studio. Media and processes are explored through a variety of appropriate studio exercises and practices. Drawing- Observational, representational, technical and experimental drawing exercises enable the learner to acquire relevant practical skills and appreciate Drawing as a vehicle for visual recording and enquiry. Colour- Introduction to the nature of colour through observation, analysis and application. Through a series of exercises, the learner will explore and engage with the principles of colour relativity in practical applications that are relevant for artists and designers. 3D- Introduces learners to the basic aspects of spatial dynamics, elements of 3D construction and the principles of design necessary for the creative production. Learners will engage with abstract thinking, research, problem-solving, design logic and reflection. Learning Outcomes 1. Demonstrate an understanding of the formal Elements and Principles of Art and Design through the documentation of appropriate exercises. 2. Integrate critical thinking and creative problem-solving skills, with an emphasis on research enquiry in the course of exploration and experimentation. 3. Present assignment outcomeswhich communicates the relevant concepts effectively and reflects skills, know-how and autonomy in Design practices. 4. Develop and demonstrate a basic understanding and awareness of the work of historical and contemporary designers. 5. Demonstrate the development of skills, acquired through engagement with Studio and self-directed activities. 6. Show evidence, in the form of 2D and 3D outcomes, of the exploration ofa variety of materials, techniques and processes. |
15 | Mandatory |
1 |
Introduction to Design PathwaysIn this module, learners will be introduced to various design pathways in order to develop an understanding of discipline-specific practices. Learners will be introduced to basic materials and processes unique to each pathway, and will undertake visual, historical, contextual and technical research into the area of practice. Learners will complete one studio project for each pathway, allowing them the opportunity to engage with various creative practices in order to make an informed decision regarding their area of specialisation. Learners will engage in a series of lab-based workshops, lectures, and in-class exercises. Learning Outcomes 1. Demonstrate a basic engagement with the design pathway through following a structured design process, and document this is a process journal. 2. Consider the potential of the specific design pathway in relation to their individual further learning 3. Solve basic design problems through structured problem solving approaches 4. Interpret a design brief through research, concept generation and implementation of design techniques and processes |
05 | Mandatory |
2 |
Photography 1: Introduction to the PracticeAn introduction to photography. This module will provide the technical skills necessary for designers to utilise the medium of photography. Through the completion of a digital portfolio and a printed project the learner will be introduced to the basic skills required to work competently with this medium. Learning Outcomes 1. Understand the basic technical aspects of still photography. 4. Understand how to prepare digital images for print media. 5. Demonstrate an awareness of the potential of photographic workwithin design practice. |
05 | Mandatory |
2 |
Academic and Professional SkillsThe aim of this module is to develop academic and professional development skills for student success in higher education and beyond. This module combines online learning activities and small group workshops to focus on areas such as academic writing and integrity, creative thinking, problem-solving, time management, communications, group work, technology, innovation and presentation skills. Learning Outcomes 1. Apply appropriate tools and principles to optimise the learning experience. 2. Develop self-reflection practices for individual and group-work activities. 3. Recognise different information sources and apply the principles of academic integrity. 4. Assess a variety of professional communication practices and digital tools and apply to problem-solving. 5. Consider how the chosen discipline has a responsibility to wider society. |
05 | Mandatory |
2 |
Core Studio (Interior Design / Graphic Design and Illustration / Product Design / Textiles for FashiCore Studio is a foundation module in design process, principles, and materials relevant to the students chosen discipline (Interior Design/Graphic Design and Illustration/Product Design/Textiles for Fashion). Learners are introduced to the background, context, and applications of their discipline. Through theory and practice, learners become familiar with methods, tools, materials, techniques, and processes associated with their discipline. Learners follow a structured design process and are encouraged to problem solve by generating design possibilities which are tested through practice. Course content will be delivered though a series of lectures, lab-based workshops, and group critiques. Learning Outcomes 1. Followastructureddesign development process, for example,Design Thinking. 2. Researchandgather visual information; evaluate and problem solve to create design output. 3. Document the development ofwork processes through the keeping of visual workbooks. 4. Communicate design conceptsand apply a basicdesignvocabularyofthe formalelementsandprinciplesoftheir discipline. 5. Experiment with, discussand evaluate the use ofmaterials and processes. 6. Createvisuals, material samplesand prototypes of concepts and designs. |
15 | Mandatory |
Year |
Design History and TheoryThis module aims to deepen the learners understanding the importance of design history and theory. It will provide a foundation for learners to independently and critically investigate, analyse, evaluate, discuss and write about works of design. Learners will acquire skills to further their study in the discipline and ultimately to augment their own development as designers. The module is designed to introduce the learner to a methodological toolkit to analyse diverse examples of design. In the first semester there will be a global perspective on design and material culture from an eclectic range of significant case studies from pre-history, to classical European antiquity up to the Industrial Revolution incorporating diverse examples from natural found objects to working with materials including ceramics, textiles, woodwork, glass, metalwork, and architecture. The second semester will focus on theories and artefacts of Modern design from the Industrial revolution to the late twentieth century. The objects and theories of Modernism will be explored in their social, economic, cultural and historic contexts. The module will explore the history of leading design movements and profile the work of designers and theoreticians linked to these movements. Developments in new materials, technologies and techniques and their impact on design will be integral to the lecture series. The processes of innovation and entrepreneurship in key designers' contributions to design history will also be considered, as will the legacy and impact of their work on contemporary design. The importance and vitality of experiential learning by viewing actual artefacts of design and material culture will be encouraged with guided field trips to a local venue, the Galway City Museum and one of the National Museums of Ireland. A range of links to ATU library resources, audio-visual materials, activities and discussion forums will be available to module participants on the ATU virtual learning environment, Moodle. Learning Outcomes 1. Write and present clearly articulated, factually supported critical reflections on a topic from the lecture series employing academic methods of research and citation. 2. Acquire and usea specialistvocabulary to articulate verbal and written analysis of works of design. 3. Demonstrate their ability toconsiderthe relationship between aesthetic forms and utilitarian functions in the analysis and of design. 4. Distinguish between historic movements and styles and identify their key characteristics and consider the ideological contexts of these periods. 5. Develop core skills in critical analysis through a range of research methods and reflective writing. 6. Construct a record of engagement with lecture topics in the form of an illustratedrecord of independent research accompanied by reflective writing supported by references to sources. |
10 | Mandatory |
Year 2
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
Year |
Digital ToolsThis module is designed for design students who wish to develop their digital skills in their practice. This module will enable students to acquire the skills and competencies to represent designs and ideas graphically using digital tools and software. Participants will develop a firm understanding of digital tools associated with their chosen design pathway. Learners will develop skills through a series of demonstrations, direct experience and focused reflection. On completion, learners will have gained experience in navigating a range of industry standard digital tools with focused learning in their core pathways. Learning Outcomes 1. Identify professional practices and production processes for digital design 2. Recognise key theoretical principles, skills and technologies involved in the production of digital design 3. Transform analogue concepts into digital form 4. Prepare digital artwork, using a range of techniques and software, for both digital and print media 5. Apply key design principles, skills and technologiesin the production of digital designs 6. Produce a coherent body of design work using digital tools to a presentation standard |
10 | Mandatory |
Year |
Design Thinking and TheoryThis module provides an overview of the role of design in contemporary society, and design methodologies to address the challenges faced by people and planet. Contemporary theories and principles of design including sustainable, universal and service design will be explored. Global strategies and reports pertaining to complex design problems will be referenced and innovative contemporary designers and their platforms will also be discussed. Learning Outcomes 1. Define a design problem in comprehensive terms and viewpoints. 2. Research, develop and evaluate alternative ideas and possible solutions to complex design problems 3. Write and present clearly articulated, factually supported, critical reflections on a topic from the lecture series employing academic methods of research and citation 4. Apply knowledge of design theory and principles to the analysis of case studies in both written and verbal presentations. 5. Interpret and critique the effectiveness of various design methodologies in addressing the issues that impactcontemporary society. |
10 | Mandatory |
Year |
Fashion ConceptsIn this module, learners explore ideas through the process of design, concept development and 3D outcomes for fashion design. Learners will develop and advance aesthetic sensibilities through drawing and visualisation. Students will design, develop, and refine shapes and silhouettes for creative innovative outcomes that will be realised in fabric. Learners engage with fundamental and advanced aspects of creative pattern cutting and construction. Cognitive processes necessary to designers such as concept development, visualisations and problem-solving are applied. The content of this course is delivered through a series of lectures, textile lab-based workshops, tutorials and group critiques. Learning Outcomes 1. Demonstrate advanced enquiry, creativeunderstanding,and experimentation in the language of drawing. 2. Analyse and apply their findings logically and with selectivity to formulate design concepts. 3. Develop fashion drawings and technical flats from own designs. 4. Evaluateappropriateconstruction methods to realise in cloth, apparel and details to own design. 5. Illustratetheir designs, produce and present a body of work reflecting skills and know-how in the design process. |
15 | Mandatory |
Year |
Textile and Surface DesignSurface print design encompasses the fashioning, decoration and embellishment of a wide variety of materials potentially suitable for use in the field of fashion and textiles, accessories, homewares and interiors. The aim of this module is to give the Learner an understanding of surface design specifically as it applies to fashion and furnishing textiles. The module introduces the Learner to the processes and technical skills necessary to research, design fabric for fashion or interior context. Studio and workshop practice exposes the Learner to the methodologies and techniques relevant to the area. The process involves research, development and project resolution phase. The Learner develops a good understanding of current trends, colour awareness and contemporary design issues. This equips the Learner with the skills necessary to create their own capsule collection of designs and samples. Learning Outcomes 1. Demonstrate an ability to observe, gather visual information, reflect, and draw conclusions. 3. Demonstrate an ability to respond to a set brief by engagement in workshop process, in debate, in seminars, tutorials and critiques. 7. Evaluate personal learning, process and creative outcomes and identify needs within a structured learning environment whilst developing awareness of individual strengths within a broader creative sphere. |
10 | Mandatory |
Year |
Woven Textile Design and PracticeThis module focusses on methods of yarn manipulation used to bring into being woven textiles (and their inherent decoration) suitable for use in fashion and interiors, accessories, homewares or other products designed for the domestic environment or architectural applications. The aim is to give the Learner an understanding of weave as applied to fashion and furnishing textiles. The module introduces the Learner to processes and technical skills necessary to design, and produce fabric for fashion and interior contexts, via Studio and workshop practice. This module is concurrent with a drawing module which provides practical opportunities for developing relevant visual skills. The learner will be given a brief which will run for the duration of the module and is divided into two linked sections, Research Methodology/Development and Design Application.The module seeks to incorporate awareness of current trends in materials, colour and contemporary design issues. Thus the Learner will be enabled to create an individual collection of digital realisations, designs on paper and swatches of woven fabric. Learning Outcomes 1. Demonstrate an ability to observe, gather visual information, reflect, and draw conclusions |
10 | Mandatory |
2 |
Accessory DesignThis module is an introduction to accessory design with an emphasis on experimentation of materials and techniques in contemporary embroidery, mixed media textiles, embellishment, use of traditional and new technologies. It provides the learner with the methodologies, skills and context to achieve outcomes using mixed-media, stitch and embellishment in designing and making accessories for fashion. It encompasses bespoke fine-craft, conceptual fashion and body art. This module will be delivered through a series of lectures, textile lab-based workshops, tutorials, and group critiques. Learning Outcomes 1. Generate visual research and gather information to build a body of research |
05 | Mandatory |
Year 3
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
Year |
Contemporary Design TheoryWork Based Learners will participate in a seminar series which will develop their theoretical knowledge, writing and presentation skills, while offering them the opportunity to apply this to active learning situations. There will be an emphasis on preparing for independent research with a focus on methodologies that can be applied towards an Extended Essay for level 7 or onwards to a level 8 dissertation if they choose to progress to the Higher level BA stage. The Seminar Series will commence with workshops delivered that respond to current trends in design theory, practice and research. Learners may present topics based on their experiential learning while completing their professional practice and projects module. Delivery will be fully online to accommodate remote placement of learners throughout the year. Learning Outcomes 1. Demonstrate ability to source and critically reviewpublished literatureon design theory and case studies,themes and issues in contemporary design. 2. Synthesise a review of literature with their own critical thinkingin awritten essayfully supported with academic referencing and illustrations 3. Deliver a Seminar Presentation of their researchto peers using current online presentation tools.Actively engage peers in discussion and participate and contribute todialogue during peer seminar presentations 4. Bring previous knowledge of design history and theoryto the analysis of the consequences and impact of historic practices oncontemporary design solutions 5. Source innovative international case studies of contemporary design that exemplify current theories and best practice 6. Contributeto group discourse in the online space in which the seminar series is delivered and present both written and presentation content in an e-portfolio along with other modules from level 7. |
10 | Mandatory |
Year |
Advanced Digital ToolsThis module is designed for design students who wish to deepen their digital skills in the context of their practice. The module builds on the competencies learned Digital Tools 1, and prepares students for implementing modern digital skills in the workplace. This module will enable students to develop the skills and competencies to represent designs and ideas graphically using digital tools and software. Participants will develop a deep understanding of digital tools associated with their chosen design discipline. Learners will develop skills through a series of demonstrations, tutorials, direct experience and focused reflection. On completion learners will have strengthened their competency in using a range of industry standard digital tools with focused learning in their core pathways. Product Design – This module develops the learner's use of Computer Aided Design (CAD) systems and their application for the realisation of 2 and 3 dimensional images of design concepts. It employs currently used industry-standard software and stresses the value of computer based visual data to professional designers, particularly in respect to the speed of producing or updating visualisations, drawings, models and to their communication. Learning Outcomes 1. Recognise the relationships between design technology,production,the individual, society and the environmentwithin contemporary design practices. 2. Select appropriate techniques and software to transpose design ideas into digital form and environments. 3. Express solutions in response to scenarios through problem solving, experimentation and testing ideas within the digital environment. 4. Apply the features of design software to implement geometric concepts and principles. 5. Generate enhanced visualisations ofdesign conceptsusing industry-standardsoftware. 6. Prepare technical drawings and specifications in accordance with relevant standards. 7. Compose multimedia presentations which clearly express design information and embody design intentions. |
10 | Mandatory |
Year |
Professional Practice and ProjectsThis module normally involves a year long professional practice and/or project a design company, department or other organisation involved in design. Learners combine experience in the day-to-day operations of the organisation with projects selected to enhance the learners skills and provide benefits to the organisation. Some learners may be based on campus while carrying out their professional practice work. Learners can complete 26 weeks focused on an industry project or professional placement, or can complete a semester long project and a semester long professional practice. Learning Outcomes 1. Work as productive member of a team in a design company, department or other organisation involved in design. |
40 | Elective |
2 |
Professional ProjectThis module involves a semester-long professional project (or projects) in a design discipline to be undertaken on campus. The project will provide learners with practical, hands-on experience with projects selected to enhance the learner's skills and problem-solving abilities to address real challenges and produce tangible outcomes. Undertaking professional projects on campus aims to bridge the gap between theoretical learning and real-world application by immersing students in a simulated professional design project setting. Learning Outcomes 1. Work independently or collaboratively towards the completion of project objectives. |
20 | Elective |
2 |
Professional Practice for IndustryThis module involves a semester-long professional practice in a design company, department or other organisation involved in design. Learners combine experience in the day-to-day operations of the organisation with projects selected to enhance the learner's skills and provide benefits to the organisation. In addition to using practical skills in a real-world environment, students will develop valuable soft skills such as communication, collaboration, and problem-solving. Undertaking professional practice for industry provides learners with invaluable real-world experience, bridging the gap between academic learning and practical application. Learning Outcomes 1. Work as a productive member of a team in a design company, department or other organisation involved in design. |
20 | Elective |
Progression
Download a prospectus
Entry Requirements
Additional and specialist materials will incur costs. Lecturers will brief students at the beginning of all modules/projects on the wide range of specialist practice materials available to them. Field trips (not compulsory) may also incur some costs.
Careers
Fashion and Textile Designers can go on to specialise in areas such as surface design, accessory design, pattern cutting, stylist, costume design and retail merchandising.
Further Information
Contact Information
Creative Arts & Media