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3D Modelling and Animation
Higher Diploma in Arts
Course Details
Course Code | LY_DMDLA_G |
---|---|
Level | 8 |
Duration | 1 year |
Credits | 60 |
Method of Delivery | Blended |
Campus Locations | Donegal – Letterkenny |
Mode of Delivery | Part Time |
Course Overview
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Concept Art for 3DThis module enables the learner to assess and apply their understanding of the role played in the concept stages of a 3d project. Through the development of asset and character designs based on industry informed briefs the learners will learn the process of developing concepts for 3d and how these are prepared and passed on to the next stage in the production pipeline. Learning Outcomes 1. Evaluate the limitations of the various 3d environments and the effect they have on concepts |
10 | Mandatory |
1 |
3D Modelling and SculptingIn this module the student will be introduced to the core principles of modelling and sculpting 3d assets. Working from concept art the students will create game assets and characters for various 3d environments and ready the final outcomes for use in further stages of the production pipeline. Learning Outcomes 1. Utilise concept design documents for use in a 3D modelling package |
10 | Mandatory |
1 |
Texturing and RenderingIn the module the student will learn to develop shaders in 3d packages using images created digitally and procedurally. Shaders can contain multiple images and parameters to control their visual output and complex textures such as normal maps and displacement maps are commonly needed to create content for 3d environments. Different types of textures will be introduced and developed using digital sculpting and imaging software. Rendering will be covered using industry standard engines and techniques. The student will learn to output the key passes needed to create a fully rendered image or animation. Lighting and composition for output will also be covered in this module. Learning Outcomes 1. Create textures for environments and models |
10 | Mandatory |
2 |
Rigging and AnimationThis module introduces the student to the technical aspects of rigging and animating in a 3d package. The student will be taught how to simplify complex animation by using sliders, control objects and shapes to control complex rigging systems such as facial rigs. The principles of machine based and character based animation will be taught with a focus on the technical aspects of the process. Animation techniques such as bones, skinning, morphs and hierarchies will be introduced and used in the creation of the final output. The student will also be introduced to the limitations of specific 3d platforms and how to optimise for best results. Learning Outcomes 1. Design animation breakdown sheets |
05 | Mandatory |
2 |
Work Based LearningThe aims of this module are to: • Develop the learner’s awareness of work related issues and professional standards in the business environment. • Develop as a reflective practitioner in the business environment. • Develop situated context learning to complement the learner’s formal learning and explicit documented knowledge. Learning Outcomes 1. Apply, in a practical manner to the business environment, knowledge, skills and competencies gained through formal study. |
05 | Mandatory |
2 |
Final Project (Asset Integration)The final project allows the student to create digital content or complete projects based on the 3d pipeline learned throughout the course. Students will be expected to research current trends in the 3d content creation industry and design a brief based on what they see as possible gaps in the market or business opportunities. They will then pitch the idea to the tutors and class so as to get feedback and rework it for a final project. The remainder of the module will be based on developing the project to completion, a pitch or to a prototype level. Tutors will guide each student individually through the production stages providing advice and assistance throughout. The final result will be exhibited at an end of year show. Learning Outcomes 1. Develop brief for a design based project |
20 | Mandatory |
Recommended Study Hours per week
Examination and Assessment
On-Campus Attendance Requirement
Progression
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Entry Requirements
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Further Information
Who Should Apply?
Contact Information
Faculty of Business
Department of Design & Creative Media
E: lorna.ross@atu.ie
Design & Creative Media