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User Experience Design and Applied Innovation
Master of Arts
Course Details
Course Code | LY_DUEAI_M |
---|---|
Level | 9 |
Duration | 1.5 years |
Credits | 90 |
Method of Delivery | Online |
Campus Locations | Donegal – Letterkenny |
Mode of Delivery | Part Time |
Course Overview
The course is designed to enhance learner capabilities in User Experience (UX), Strategic Design Thinking Acumen, User Centred Clarity and Innovation. Graduates will gain knowledge of user experience design and innovation processes, visual communication skills, along with an insight into consumer behaviours.
Typical applicants will include graduates from technical development and digital design backgrounds, current employees from the multinational and SME sectors in both technical and digital design capacity, plus unemployed graduates seeking to upskill.
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
User Experience Design – UXLearners will engage with a complete user experience design development process to prototype stage, which will include research gathering towards defined objectives, followed by a user centric approach to ideation, iteration and implementation towards an MVP (Minimal Viable Product)/soft prototype. Learning Outcomes 1. Engage professionally in a collaborative environment |
10 | Mandatory |
1 |
Consumer Behaviour & Digital MarketsThe aim of this module is to provide learners with a detailed understanding of the impact of digital media on consumer behaviour. This understanding will enhance learner's digital marketing skillset, allowing them to create and maintain a customer-centric digital presence. Learning Outcomes 1. Critically evaluate the digital marketing activities of the firm from a consumer behaviour perspective |
10 | Mandatory |
1 |
Innovation & New Product DevelopmentIn this module learners will evaluate the key issues pertaining to innovation and new product & service development, they will devise a strategic view on new product/ service development and product/ service planning and develop a strategic orientation towards the value of creating competitive advantage through people. Learning Outcomes 1. Assess the contextual influences on innovative management |
05 | Mandatory |
1 |
Research MethodsThe aim of the module is to critically understand the design, methodological and implementation issues in research in your field of study. Specifically, the module aims to: facilitate the learner in the evaluation and the design of a research plan. The learner will develop an in-depth knowledge of the tools and techniques of research and an appreciation of which research approaches are appropriate in a given set of circumstances. Learning Outcomes 1. Write and present a research proposal that clarifies their research topic, approach, strategy and research questions. |
05 | Mandatory |
2 |
User Interface Design – UIThis module focuses on the principles and elements of UI design for digital products and services. User interface design encompasses navigation, typography, colour, icon, language and motion to create clear and engaging design for screen. Using paper prototyping, wireframes and soft prototyping tools, learners will explore and apply the principles and elements of UI design in the creatation of two high-fideltity UI prototypes. Learning Outcomes 1. Evaluate creative solutions through analysis of best practice contemporary design |
10 | Mandatory |
2 |
Emerging TechnologiesUX environments for both production and consumption is constantly in flux. This module examines current and possible future trends in the industry and introduces these new technologies to the student. Learning Outcomes 1. Reflect on technological change in the industry |
10 | Mandatory |
2 |
Professional DevelopmentThis module facilitates self-critical evaluation in the workplace and develops the learner's use of tools for self-reflection and peer-based learning Learners will evaluate and reflect on their innovation capabilities. Peer-to-peer learning is a key component of this module, which leans on the Action Learning methodology. Learning Outcomes 1. Display the ability to be self-critical in their work environment |
10 | Mandatory |
2 |
Work Based Learning ProjectThe module is designed to allow learners to learn through reflecting on the experience of working in a relevant work place, and subsequently articulating what of value, they are learning in the process. This module focuses on developing significant and critical work based learning and research. The approach recognises the relationship between theory and business practice, and enhances the use of User Experience (UX) in practice. The module creates an environment in which participants can engage in knowledge development based on the ‘work’ context. Applied project work and sharing of real life experiences will form a richness of learning through the process referred to as ‘Apply and Learn’. This is essentially an applied module with rigorous theoretical underpinnings. It will enable learners to understand the wider implications of their academic work and to reflect on how their experience has informed their knowledge regarding their academic practice. The module requires learners to make explicit links between academic theories or concepts and their experiences in an applied setting. They have to critically evaluate an academic theory or concept in relation to the applied setting they are undertaking work in. They learn how their academic studies can be of use when working in an applied setting and in this way the module covers issues of employability and focuses the learners’ awareness towards their transferable skills while relating them to their knowledge gained so far from academic credit. The module also seeks to provide an underpinning for developing as a competent reflective practitioner in industry. Each learner is required to spend 12 weeks (full time) in work placement. The nature of the work experience should be in a relevant industry. Mock interviews will be arranged for those with less experience of the sector. Learning Outcomes 1. Source and critically evaluate research literature and evidence. |
30 | Elective |
2 |
DissertationThe Dissertation provides participants with an opportunity to apply the concepts, methods and techniques that have been studied in the Research methods and Academic writing modules (if applicable). The learner will demonstrate that they critically understand issues relating to the design, planning, writing and subsequent implementation of a level nine dissertation. Learning Outcomes 1. Write, present and defend a research approach, analysis and conclusions/recommendations. |
30 | Elective |
Recommended Study Hours per week
Examination and Assessment
On-Campus Attendance Requirement
Download a prospectus
Entry Requirements
Standard applicants will present a qualification recognised by Quality and Qualifications Ireland (QQI) at Level 8 on the National Framework of Qualifications or equivalent. Applicants may also be eligible to apply on the grounds of Recognition of Prior Learning (PRL) if they have attained appropriate experience and attainment thresholds deemed equivalent to a Level 8 award.
Testimonial
“Through continuous feedback loops and meticulous design refinements, I’ve navigated the intricate path from conceptualisation to implementation using a design thinking approach. This journey has solidified my belief in the value of user-centricity, setting a precedent for my future endeavours in UX design.”
Daniel O’Connor , User Experience Design and Applied Innovation
Careers
Graduate careers typically include roles in Design Innovation, Digital Design, Interactive Design, Product Design, Service Design, Strategic Design & Innovation labs, User-Centered Research, User Interface (UI) Design, and Visual & Graphic Communication.
Further Information
Who Should Apply?
This programme may be suitable for graduates from technical development and digital design backgrounds as well as Digitech management and leadership roles, current employees from the multinational and SME sectors in both technical and digital design capacity, plus unemployed graduates seeking to upskill.
Contact Information
Faculty of Business
Department of Design & Creative Media
Department Administration: +353 (0)74 918 6098
Head of Department: Lorna Ross
E: lorna.ross@atu.ie
Design & Creative Media