Animation
Bachelor of Arts (Honours)
Sonraí an Chúrsa
Cód CAO | AU331 |
---|---|
Céim | 8 |
Fad ama | 4 Years |
Pointí CAO | NEW |
Modh Seachadta | On-campus |
Suímh campais | Donegal – Letterkenny |
Modh Seachadta | Lánaimseartha |
Socrúchán oibre | Tá |
Forbhreathnú Cúrsa
Animation appears everywhere – in children’s TV and Films, computer games, advertisements, music videos, title sequences, special effects and experimental and short films. There is no limit to the variety of materials and methods that can be used to make animated films. Studying animation allows students to bring stories to life through art and technology, with film, gaming, and digital media opportunities.
This is a creative animation programme offering a broad range of skills designed to enable you to operate independently within the commercial environment after graduation. The contemporary animation industry requires creative thinkers who can operate flexibly within different aspects of animation production.
Applications to this programme were previously made through AU330 BA (Hons) in Design (Common Entry), which is now closed for application. Applicants can now apply directly to each speciality stream and still enjoy the benefits of a common entry start. Students study common modules and have the flexibility to amend their area of specialisation after their first semester of study, subject to space availability. The design based programmes available for entry in Donegal are;
Sonraí an Chúrsa
Bliain 1
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Visual EnquiryThis module aims to develop the students creativity and visual awareness. Students will discover how practical tasks relate to contemporary design practice- Graphics, Film, Fashion and Animation. Module tasks and projects will encourage learners to think creatively, and experience a range of tools, materials and processes. Practical tasks and projects will involve theme-based investigation, design reference, observational and analytical recording. Torthaí Foghlama 1. Observe and record information using a variety of media |
10 | Mandatory |
1 |
Communications & Creative ProcessThis module emphasises the need for students to utilise the creative process in all areas of their practice. It requires the development of significant research, writing and presentation skills, and challenges students to constantly justify and communicate their creative decisions in a rigorous and professional manner. Students will apply the creative process to a brief that addresses a non-discipline-specific challenge. Students will be asked to communicate through frequent written and oral rationales for their decisions, and they will participate in self, peer, and mentor assessment activities. Class activities will include group work. Torthaí Foghlama 1. Through exercises and discussions, demonstrate each stage of the Creative Process |
05 | Mandatory |
1 |
Art & Design History 1This module explores key movements in the development of art, design and visual culture from the 19th & early 2oth centuries. It explores the complex factors that shaped visual culture as it embraced modernity and the radical pioneers whose innovative work would prove to be critical to this evolution. A wide variety of visual practices will be examined to provide a comprehensive insight into the creative arts as they emerged in the Modern era. Torthaí Foghlama 1. Distinguish and explain key movements in the history of art, design and visual culture in the 19th & early 20th centuries |
05 | Mandatory |
1 |
Programme FundamentalsThis module introduces the learner to the fundamentals of the four design and creative media programme disciplines: Animation, Fashion with Promotion, Film & Media Production, and Graphic Design & Illustration. By the end of the module, they will have engaged with all four disciplines and be able to make an informed choice as to which discipline they wish to pursue. Torthaí Foghlama 1. Apply a range of creative techniques across a number of disciplines. |
10 | Mandatory |
2 |
Animation PrinciplesIn this module the learner is introduced to the animation principles such as squash and stretch, weight and volume, timing and spacing, anticipation, paths of action and cycles using a variety of media, including digital animation processes. Torthaí Foghlama 1. Apply the basic principles of animation through a series of exercises. |
10 | Mandatory |
2 |
Narrative & Visual StorytellingThis module aims to introduce students to scriptwriting and visual storytelling and to give students an insight of the underlying structure of film and key stages in the practice of script and story development. Torthaí Foghlama 1. Demonstrate the structure of screenplays and key stages of script and story development |
10 | Mandatory |
2 |
Drawing StudiesThis module aims to develop observational, figurative and location drawing through a wide variety of drawing processes and exercises. Torthaí Foghlama 1. Make observational drawings that demonstrate hand eye coordination |
05 | Mandatory |
2 |
Art & Design History 2This module explores key movements in the development of art, design and visual culture from the 1940s until the present day. It assesses the impact of consumerism and popular culture on the arts as well as the challenges to Modernism that emerged at this time. The role of the media in shaping cultural expression and the expansion of the language and forms of the visual arts will also be studied. Finally, contemporary visual culture will be examined and the impact of globalisation and digital technologies will be introduced. Torthaí Foghlama 1. Distinguish and explain key movements in the history of art, design and visual culture in the 20th & 21st centuries |
05 | Mandatory |
Bliain 2
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Animation Production Skills 1This module focuses on the workflows necessary for animation production, in both 2D and 3D environments. Through a series of hands on workshops the key skills needed in the production of animation will be taught. The knowledge acquired will be used by the learner to work towards individual outputs. Torthaí Foghlama 1. Apply animation principles through a series of practical animation projects. |
15 | Mandatory |
1 |
Drawing & Design 1This module aims to develop observational, gestural and interpretative drawing skills through drawing processes and exercises. Torthaí Foghlama 1. Demonstrate dexterity and confidence in use of a range of drawing media |
05 | Mandatory |
1 |
Animation History IThis module explores the evolution of animation from the early optical illusions of the 19th century to the end of what is referred to as the Golden Age of Animation. It examines the influences on the development of animation in the early 20th century including the arrival of sound, the Hayes Code and the use of animation as propaganda. The module will pay particular attention to the American studio system from 1930 – 1960. Torthaí Foghlama 1. Identify and analyse the significant films and events in the development of animation as both an art and entertainment medium |
05 | Mandatory |
1 |
Personal Film ProjectThis module aims to develop the learner’s personal expression and individual ideas and express these through creating a short film. They will further develop pre-production and production skills; production planning, script and storyboarding, visual design, animation and overall presentation as well as experiencing all aspects of the production process. Torthaí Foghlama 1. Express and develop individual ideas, and realise these ideas through a variety of technologies and animated media. |
05 | Mandatory |
2 |
Animation Production Skills 2This module allows the learner to further develop their skills in both 2D and 3D animation production. Through a series of workshops and tutorials, the learner will enhance their animation skills while introducing core storytelling, filmmaking and team working concepts. Torthaí Foghlama 1. Demonstrate the production process involved in completing short animated films |
15 | Mandatory |
2 |
Drawing and Design 2In this module the learn will continue to develop their visual style through the creation of environments and character design in a variety of media Torthaí Foghlama 1. Explore techniques applicable to the development of environments and associated characters |
05 | Mandatory |
2 |
Animation History IIThis module examines the influences on the development of animation in the 20th century from a variety of perspectives; cultural, aesthetic, theoretical, and technological. It explores the animation aesthetics of international animation studios and the changes in distribution channels. It traces the development of digital animation from early special effects to the rise of Pixar. Torthaí Foghlama 1. Articulate an understanding of the history of animation and the cultural, technical and visual contexts that have shaped its production and reception |
05 | Mandatory |
2 |
Animation PracticeDuring this module the learner is exposed to a range of project briefs, allowing the learner to begin to specialise in a particular area of animation practice through industry briefs, competitions, group projects and the opportunity for work placement. Torthaí Foghlama 1. Articulate their proposals throughout the production process in both group and personal projects. |
05 | Mandatory |
Bliain 3
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Animation ProductionThe learner will work on a variety of animation projects, with options for group and industry related briefs or competitions. They will engage in all aspects of the animation production process from concept through script and storyboard to animation and final production. Torthaí Foghlama 1. Conceptualise and create animated sequences that show an integrated understanding of disparate animation techniques and processes. |
15 | Mandatory |
1 |
Compositing & Visual EffectsThis module aims to introduce the core principles of both special effects and compositing as it pertains to animation. It will allow the students to explore various methods of creating visual effects and to produce a visual effects showreel at the end of the project. Torthaí Foghlama 1. Define and plan visual effects driven and motion graphics animation sequences. |
10 | Mandatory |
1 |
Animation & Contemporary CultureThe ubiquitous nature of animation in contemporary society will be explored in this module, as will the many applications of the media in commerce, entertainment, edutainment, and the arts. Torthaí Foghlama 1. Articulate a general awareness of the many facets of contemporary animation and the cultural, technical, and visual contexts that have shaped its production and reception |
05 | Mandatory |
2 |
Professional Practice in the Creative IndustriesThe creative industries provide many and varied types of employment. This module offers students the opportunity to 'think forward' about their future career. They will study the characteristics of their particular creative sector (film, fashion, graphics, animation, photography) and become familiar with the challenges faced by businesses operating within it. They will reflect on their own position within their industry and create professional materials for self-promotion. Torthaí Foghlama 1. Recognise the characteristics of their industry and demonstrate knowledge of industry sectors and structures |
05 | Mandatory |
2 |
Animation ProjectThe aim of this module is for the learner to produce a major body of animated work either presented as an animated film or as a series of animated sequences. This module encourages creativity in animation design and technology utilisation to work towards a market or portfolio driven showpiece. Torthaí Foghlama 1. Plan and produce a professional standard animation project utilising a range of animation skills. |
15 | Mandatory |
2 |
Digital Animation PortfolioThe aim of this module is to develop the learner’s awareness of the beneficial impact of creating a digital portfolio presence in order to promote their work in the digital age. Torthaí Foghlama 1. Visually and critically analyse promotional content in relation to their own work and others |
05 | Mandatory |
2 |
Contemporary TheoryThis module critically examines the intersections between visual culture and digital media and the extent to which media form is shaping communication and creative production. It interrogates the cultural and theoretical conditions that have given rise to digital behaviours that both challenge cultural orthodoxies and unleash new creative possibilities for practitioners and audiences. Torthaí Foghlama 1. Articulate a thorough understanding of the historical, theoretical, and cultural conditions that shape creative production and reception in the digital age |
05 | Mandatory |
Bliain 4
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Industry/Competition ProjectThis module allows the student to experience the pace of working in the creative industries through working on a variety of live industry and competition project briefs. Learners will demonstrate their skills and identify their strengths in their chosen field. Torthaí Foghlama 1. Pitch and present project work to a professional standard |
10 | Mandatory |
1 |
Final Project (Pre-Production & Process)In this module students of Film and Animation will initiate the conception, research and development of a project proposal, which will form the basis for their major project. Graphic and UX design will use advanced skills to interrogate how communication is evolving in the age of connected devices and social media. Fashion with Promotion will explore a range of technical advancement and social conscience which now inform the industry. The module affords students the opportunity to investigate the historical, theoretical, technical and cultural frameworks shaping their chosen field of study. They will be expected to seek out exemplars of professional practices and reflect on their own practice, and personal objectives for enhancing future progression. Torthaí Foghlama 1. Demonstrate enhanced critical, conceptual, and technical skills in the generation and progression of a self-initiated project |
10 | Mandatory |
1 |
Research & DissertationLearners will propose, research and write a 6,000 word dissertation on an area of visual culture identified in consultation with the tutor. This will normally have been developed and presented as an initial proposal in semester 6. The dissertation must be the candidate’s own work and show evidence of significant independent research and a thorough knowledge of their field of study. Torthaí Foghlama 1. Select, evaluate and manage independent research demonstrating substantial engagement with the relevant contextual domain for their area of study |
10 | Mandatory |
2 |
Major ProjectThis module follows on from the Pre-Production & Process module and pushes the learner into full production of an individual Major project in their chosen field of study. This module allows the learner to apply their creative and technical skills in the production of a substantial body of work. Torthaí Foghlama 1. Formulate a self-initiated design brief |
25 | Mandatory |
2 |
Creativity and Creative EnterpriseThe creative industries, a sector founded on creative endeavour and creative enterprise, are the subject of theoretical and policy debate within Ireland and internationally. They provide employment opportunities to many graduates. This module encourages students to explore how creativity operates at a personal and organisational level and to become familiar with the employment landscape. Students work across disciplines to gain insights into the creative industries and their specific place within them. Torthaí Foghlama 1. Discuss creativity theory in relation to themselves and to creative enterprise |
05 | Mandatory |
Dul chun cinn
Successful graduates from this degree can enjoy many postgraduate opportunities at ATU and other universities worldwide.
Download a prospectus
Riachtanais Iontrála
Leaving Certificate Entry Requirement | 6 subjects at O6/H7 2 subjects at H5 English or Irish at O6/H7 Art or Design & Communication Graphics at O6/H7 or e-portfolio to be submitted Maths not required |
QQI/FET Major Award Required | Any |
Additional QQI/FET/ Requirements | 3 Distinctions and Leaving Certificate Art or Design & Communication Graphics at O6/H7 or e-portfolio to be submitted |
Portfolio Requirements | If an applicant does not have Leaving Certificate Art or Design Communication Graphics, an ePortfolio will need to be submitted by 5pm on Friday, 2nd May 2025. The ePortfolio is your chance to show your enthusiasm for the area of animation. It should show your creativity and draughtsmanship through a range of media, including but not limited to pencil, paint, mixed-media and photography. Applicants are not expected to be already animating so do not worry if you have not made any animations but please include any animated experiments if you have made them. The ePortfolios should be in either PDF or PowerPoint format. It should include a maximum of 20 examples of work. This could be
Do not include fan art. We do not need to see copies of other artists’ work. All artwork that you submit must be your own original artwork. |
Advanced Entry
Applications are welcome for entry to stage 2 of a programme at ATU, following completion of a cognate QQI FET Level 6 Major award.
Transfers into years two, three or four are also welcome from those who have completed learning in a cognate area in another Higher-Level Institute (HEI).
Testimonial
I always had an interest in animation, and the opportunity to learn and develop as an animator from lecturers who were not just industry veterans, but people who are still actively involved in the animation industry today was invaluable and extremely insightful.
I loved everything about the course. The friends I have made are lifelong. The lectures who bent over backwards and came in on weekends to help with my final project were incredible.
I would highly recommend this course. I was given so much creative freedom and encouragement as an individual. The facilities in the department of design and creative media are still some of the best I have every witnessed. From the hardware to the software and to the support. Anything I needed to help produce a film was provided often without me even having to ask.
Within 2 weeks of me finishing the course, I was hired to be a full time Animator/ Graphic Designer. I’ve also had a steady amount of freelance work with other studios and my final year film has received a great reception both in Ireland and Internationally. It has even won some awards – I’m still surprised by it’s performance myself.
The skills I learnt were invaluable. Within my first few weeks I helped design my current employers brand new in-house characters for animation. I’ve created rigs which have streamlined and improved our production quality and timelines. I’ve also lead, developed and been given my own projects.
Shaun Kelly
Táillí
Total Fees EU: €3000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12000
Subject to approval by the ATU Governing Body (March 2025).
Tuilleadh eolais faoi tháillíGairmeacha
Successful graduates find themselves working in animation companies, the games industry, live-action or special effects, and advertising. They typically work as animators, 3D modelers or storyboard artists.
Further Information
Eolas Teagmhála
Lorna Ross
Head of Department
T: +353 (0)74 9186135
E: lorna.ross@atu.ie
Design & Creative Media