Interior Design
Bachelor of Arts (Honours)
Sonraí an Chúrsa
Cód CAO | AU622 |
---|---|
Céim | 8 |
Fad ama | 4 Years |
Pointí CAO | 318 (2024) |
Modh Seachadta | On-campus |
Suímh campais | Galway City – Wellpark Road |
Modh Seachadta | Lánaimseartha |
Forbhreathnú Cúrsa
The BA (Hons) in Interior Design is a 4-year course. It has a common first semester, after which students can switch to another design programme if they wish (subject to available places). Applications for Advanced Entry from those with an appropriate FETAC Level 6 qualification (or equivalent) and/or relevant prior learning are also welcome.
Topics on the programme include Photography, Digital Media, Design History & Theory, Creative Problem Solving, Business & Entrepreneurial skills and an Ethical and Sustainable Design ethos. Interior Design Students will learn about the design of interior spaces, 3D modelmaking, building regulations, ergonomics and human-centred design, textile and surface design, interior design – surfaces, materials and finishes, interior design – integrated interior design project, and building information modelling.
Our course also features a full year of professional practice (with some online tuition) that can be experienced as a year-long industry placement, or a combination of placement and international exchange, or on-campus industry projects that link with industry partners nationally and internationally.
Employers value our design graduates for their creative problem-solving skills, good communication skills, IT literacy, flexibility, teamwork skills, and visual presentation skills.
Flexibility
The BA (Hons) in Interior Design is a 4-year course. It has a common first semester, after which students also have the opportunity to switch to another design programme if they wish (subject to available places). During the first semester lecturers will assist and advise students to help them choose the programme most suited to them. Availability of places on another programme is based on student demand and capacity.
Costs for additional and specialist materials will be incurred. Students will be briefed by lecturing staff at the beginning of all modules/projects on the wide range of specialist practice materials available to them. A list of required and recommended materials and equipment will be distributed by the lecturer for each module. Students engaged in individual projects are required to supply their own materials or meet the costs of additional materials and equipment not supplied by the school, which may vary depending on the pathway and year of study. Field trips (not compulsory) may also incur some costs. Materials fees are not covered by Granting Authorities. Material fees are not applicable to Erasmus, Part-Time or Full-Time Non-EU students.
Sonraí an Chúrsa
Bliain 1
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Digital Media 1: Introduction to the PracticeHere, the student will be introduced to the basic elements of digital production. The building blocks of all future digital and electronic practices are laid here with the introduction of concepts such as File management and organisation. Resolution, layering, colour spaces, effects, vector drawing and graphic layouts. Students learning is supported through applying these lessons into cohesive design briefs appropriate to their respective design pathways and outputs. This is a fast-moving technical module, delivered as a lab-based practical workshop and lectures aiming to excite the student about the media's possibilities. Torthaí Foghlama 1. Demonstrate the ability to develop, transform, and critically evaluate an original idea, across a range of digital processes. 3. Exhibit an ability to communicate technical & critical issues clearly with staff, so as to facilitate the completion of the project. 5. Demonstrate an awareness of the potential of digital mediawithin contemporary practices of sustainable design |
05 | Mandatory |
1 |
Design StudioIn this module the learner is introduced to the Design environment through engagement with the formal visual Elements and Principles of Art and Design by exploring drawing, colour and 3D activities in the Studio. Media and processes are explored through a variety of appropriate studio exercises and practices. Drawing- Observational, representational, technical and experimental drawing exercises enable the learner to acquire relevant practical skills and appreciate Drawing as a vehicle for visual recording and enquiry. Colour- Introduction to the nature of colour through observation, analysis and application. Through a series of exercises, the learner will explore and engage with the principles of colour relativity in practical applications that are relevant for artists and designers. 3D- Introduces learners to the basic aspects of spatial dynamics, elements of 3D construction and the principles of design necessary for the creative production. Learners will engage with abstract thinking, research, problem-solving, design logic and reflection. Torthaí Foghlama 1. Demonstrate an understanding of the formal Elements and Principles of Art and Design through the documentation of appropriate exercises. 2. Integrate critical thinking and creative problem-solving skills, with an emphasis on research enquiry in the course of exploration and experimentation. 3. Present assignment outcomeswhich communicates the relevant concepts effectively and reflects skills, know-how and autonomy in Design practices. 4. Develop and demonstrate a basic understanding and awareness of the work of historical and contemporary designers. 5. Demonstrate the development of skills, acquired through engagement with Studio and self-directed activities. 6. Show evidence, in the form of 2D and 3D outcomes, of the exploration ofa variety of materials, techniques and processes. |
15 | Mandatory |
1 |
Introduction to Design PathwaysIn this module, learners will be introduced to various design pathways in order to develop an understanding of discipline-specific practices. Learners will be introduced to basic materials and processes unique to each pathway, and will undertake visual, historical, contextual and technical research into the area of practice. Learners will complete one studio project for each pathway, allowing them the opportunity to engage with various creative practices in order to make an informed decision regarding their area of specialisation. Learners will engage in a series of lab-based workshops, lectures, and in-class exercises. Torthaí Foghlama 1. Demonstrate a basic engagement with the design pathway through following a structured design process, and document this is a process journal. 2. Consider the potential of the specific design pathway in relation to their individual further learning 3. Solve basic design problems through structured problem solving approaches 4. Interpret a design brief through research, concept generation and implementation of design techniques and processes |
05 | Mandatory |
2 |
Academic and Professional SkillsThe aim of this module is to develop academic and professional development skills for student success in higher education and beyond. This module combines online learning activities and small group workshops to focus on areas such as academic writing and integrity, creative thinking, problem-solving, time management, communications, group work, technology, innovation and presentation skills. Torthaí Foghlama 1. Apply appropriate tools and principles to optimise the learning experience. 2. Develop self-reflection practices for individual and group-work activities. 3. Recognise different information sources and apply the principles of academic integrity. 4. Assess a variety of professional communication practices and digital tools and apply to problem-solving. 5. Consider how the chosen discipline has a responsibility to wider society. |
05 | Mandatory |
2 |
Photography 1: Introduction to the PracticeAn introduction to photography. This module will provide the technical skills necessary for designers to utilise the medium of photography. Through the completion of a digital portfolio and a printed project the learner will be introduced to the basic skills required to work competently with this medium. Torthaí Foghlama 1. Understand the basic technical aspects of still photography. 4. Understand how to prepare digital images for print media. 5. Demonstrate an awareness of the potential of photographic workwithin design practice. |
05 | Mandatory |
2 |
Core Studio (Interior Design / Graphic Design and Illustration / Product Design / Textiles for FashiCore Studio is a foundation module in design process, principles, and materials relevant to the students chosen discipline (Interior Design/Graphic Design and Illustration/Product Design/Textiles for Fashion). Learners are introduced to the background, context, and applications of their discipline. Through theory and practice, learners become familiar with methods, tools, materials, techniques, and processes associated with their discipline. Learners follow a structured design process and are encouraged to problem solve by generating design possibilities which are tested through practice. Course content will be delivered though a series of lectures, lab-based workshops, and group critiques. Torthaí Foghlama 1. Followastructureddesign development process, for example,Design Thinking. 2. Researchandgather visual information; evaluate and problem solve to create design output. 3. Document the development ofwork processes through the keeping of visual workbooks. 4. Communicate design conceptsand apply a basicdesignvocabularyofthe formalelementsandprinciplesoftheir discipline. 5. Experiment with, discussand evaluate the use ofmaterials and processes. 6. Createvisuals, material samplesand prototypes of concepts and designs. |
15 | Mandatory |
Year |
Design History and TheoryThis module aims to deepen the learners understanding the importance of design history and theory. It will provide a foundation for learners to independently and critically investigate, analyse, evaluate, discuss and write about works of design. Learners will acquire skills to further their study in the discipline and ultimately to augment their own development as designers. The module is designed to introduce the learner to a methodological toolkit to analyse diverse examples of design. In the first semester there will be a global perspective on design and material culture from an eclectic range of significant case studies from pre-history, to classical European antiquity up to the Industrial Revolution incorporating diverse examples from natural found objects to working with materials including ceramics, textiles, woodwork, glass, metalwork, and architecture. The second semester will focus on theories and artefacts of Modern design from the Industrial revolution to the late twentieth century. The objects and theories of Modernism will be explored in their social, economic, cultural and historic contexts. The module will explore the history of leading design movements and profile the work of designers and theoreticians linked to these movements. Developments in new materials, technologies and techniques and their impact on design will be integral to the lecture series. The processes of innovation and entrepreneurship in key designers' contributions to design history will also be considered, as will the legacy and impact of their work on contemporary design. The importance and vitality of experiential learning by viewing actual artefacts of design and material culture will be encouraged with guided field trips to a local venue, the Galway City Museum and one of the National Museums of Ireland. A range of links to ATU library resources, audio-visual materials, activities and discussion forums will be available to module participants on the ATU virtual learning environment, Moodle. Torthaí Foghlama 1. Write and present clearly articulated, factually supported critical reflections on a topic from the lecture series employing academic methods of research and citation. 2. Acquire and usea specialistvocabulary to articulate verbal and written analysis of works of design. 3. Demonstrate their ability toconsiderthe relationship between aesthetic forms and utilitarian functions in the analysis and of design. 4. Distinguish between historic movements and styles and identify their key characteristics and consider the ideological contexts of these periods. 5. Develop core skills in critical analysis through a range of research methods and reflective writing. 6. Construct a record of engagement with lecture topics in the form of an illustratedrecord of independent research accompanied by reflective writing supported by references to sources. |
10 | Mandatory |
Bliain 2
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
Year |
Digital ToolsThis module is designed for design students who wish to develop their digital skills in their practice. This module will enable students to acquire the skills and competencies to represent designs and ideas graphically using digital tools and software. Participants will develop a firm understanding of digital tools associated with their chosen design pathway. Learners will develop skills through a series of demonstrations, direct experience and focused reflection. On completion, learners will have gained experience in navigating a range of industry standard digital tools with focused learning in their core pathways. Torthaí Foghlama 1. Identify professional practices and production processes for digital design 2. Recognise key theoretical principles, skills and technologies involved in the production of digital design 3. Transform analogue concepts into digital form 4. Prepare digital artwork, using a range of techniques and software, for both digital and print media 5. Apply key design principles, skills and technologiesin the production of digital designs 6. Produce a coherent body of design work using digital tools to a presentation standard |
10 | Mandatory |
Year |
Design Thinking and TheoryThis module provides an overview of the role of design in contemporary society, and design methodologies to address the challenges faced by people and planet. Contemporary theories and principles of design including sustainable, universal and service design will be explored. Global strategies and reports pertaining to complex design problems will be referenced and innovative contemporary designers and their platforms will also be discussed. Torthaí Foghlama 1. Define a design problem in comprehensive terms and viewpoints. 2. Research, develop and evaluate alternative ideas and possible solutions to complex design problems 3. Write and present clearly articulated, factually supported, critical reflections on a topic from the lecture series employing academic methods of research and citation 4. Apply knowledge of design theory and principles to the analysis of case studies in both written and verbal presentations. 5. Interpret and critique the effectiveness of various design methodologies in addressing the issues that impactcontemporary society. |
10 | Mandatory |
Year |
Interior Design – 3D Modelmaking and Building Regulations3D Modelmaking & Building Regulations builds on the fundamental skills, knowledge and know how attained by the learner in Design Studio 1. This module has two distinct components- the making of sketch and presentation models and an introduction to the statuary Building rules and regulations. The former is concerned with experiencing Spatial organisation through a number of exploratory approaches such as perspective drawing and Maquette Model making. The skills and knowledge acquired give the learner insights into the challenges encountered in actuality. Materials and processes used in model-making are investigated and applied in creating three-dimensional scaled maquettes. In the Studio learners will construct scaled models, derived from dimensioned drawings using a variety of materials, processes and techniques. These constructions will then be interpreted in a variety of 2D and digital media and from these investigations, a number of design schemes will be generated. The schemes, which will be presented for assessment, will be analysed in terms of visual presence, appropriateness, sustainability, cost etc. This hands-on experiential learning is invaluable in the learners' appreciation of the distinction between theory and practice. The acquirement of skills, knowledge and know-how attained as a result the production of resolved high quality 2D, 3D and digital presentations are the focus of this module. Other areas of study concern statutory Building and Conservation standards and Planning Regulations – Ireland, EU, best practice globally. Site and situation- addressing the Interior within the Building and its immediate environs. Torthaí Foghlama 1. Create a design project proposal presentation derived from the construction and treatment of the Model, that consolidates the research and learning from the different stages of the exercise. 2. Utilise the correct processes for collatingdata generated by the design task and applying those findingsin a successful proposal. 3. Construct a correctly scaled 3Dimensional model/maquette that demonstrates an understanding of spatial organisation, surface decoration and mood lighting. 4. Create a range of visual documents of the built Model for presentation- drawing, photography, digital rendering. 5. Demonstrate an understanding of the role of building management and information systems (including the integration of \”The Internet of Things\”)utility services and technology as they are utilised within the Interior. 6. Present project outcomes in the form of 3D models, 2D drawings and digital forms, that are increasingly sophisticated in terms of ambition, concept, imagination and presentation. 7. Demonstrate, in the form of a written report,the implications of the appropriate Building, Planning, Conservation, Energy Regulations on Design and Budget considerations. |
20 | Mandatory |
Year |
Ergonomics and Human Centred DesignThe module explores ergonomics and human factors for product design and interior design. Students will explore various interiors sectors and related products (Healthcare, Education, Workplace, Hospitality, Leisure, Retail, Residential), and will research and apply anthropometric data to address design problems. Learners will explore case studies of evidence based design solutions, and apply to their own project work. Torthaí Foghlama 1. Access, interpret and apply evidence-based ergonomics and human factors research to design solutions 2. Integrate systems of form, function,colour, material, and finishin design solutions. 3. Communicate design ideas through visual, verbal and written methods 4. Evaluate and propose ergonomic interventions to existing case studies, making recommendations for further design development |
10 | Mandatory |
Year |
Textile and Surface DesignSurface print design encompasses the fashioning, decoration and embellishment of a wide variety of materials potentially suitable for use in the field of fashion and textiles, accessories, homewares and interiors. The aim of this module is to give the Learner an understanding of surface design specifically as it applies to fashion and furnishing textiles. The module introduces the Learner to the processes and technical skills necessary to research, design fabric for fashion or interior context. Studio and workshop practice exposes the Learner to the methodologies and techniques relevant to the area. The process involves research, development and project resolution phase. The Learner develops a good understanding of current trends, colour awareness and contemporary design issues. This equips the Learner with the skills necessary to create their own capsule collection of designs and samples. Torthaí Foghlama 1. Demonstrate an ability to observe, gather visual information, reflect, and draw conclusions. 3. Demonstrate an ability to respond to a set brief by engagement in workshop process, in debate, in seminars, tutorials and critiques. 7. Evaluate personal learning, process and creative outcomes and identify needs within a structured learning environment whilst developing awareness of individual strengths within a broader creative sphere. |
10 | Mandatory |
Bliain 3
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
Year |
Contemporary Design TheoryWork Based Learners will participate in a seminar series which will develop their theoretical knowledge, writing and presentation skills, while offering them the opportunity to apply this to active learning situations. There will be an emphasis on preparing for independent research with a focus on methodologies that can be applied towards an Extended Essay for level 7 or onwards to a level 8 dissertation if they choose to progress to the Higher level BA stage. The Seminar Series will commence with workshops delivered that respond to current trends in design theory, practice and research. Learners may present topics based on their experiential learning while completing their professional practice and projects module. Delivery will be fully online to accommodate remote placement of learners throughout the year. Torthaí Foghlama 1. Demonstrate ability to source and critically reviewpublished literatureon design theory and case studies,themes and issues in contemporary design. 2. Synthesise a review of literature with their own critical thinkingin awritten essayfully supported with academic referencing and illustrations 3. Deliver a Seminar Presentation of their researchto peers using current online presentation tools.Actively engage peers in discussion and participate and contribute todialogue during peer seminar presentations 4. Bring previous knowledge of design history and theoryto the analysis of the consequences and impact of historic practices oncontemporary design solutions 5. Source innovative international case studies of contemporary design that exemplify current theories and best practice 6. Contributeto group discourse in the online space in which the seminar series is delivered and present both written and presentation content in an e-portfolio along with other modules from level 7. |
10 | Mandatory |
Year |
Advanced Digital ToolsThis module is designed for design students who wish to deepen their digital skills in the context of their practice. The module builds on the competencies learned Digital Tools 1, and prepares students for implementing modern digital skills in the workplace. This module will enable students to develop the skills and competencies to represent designs and ideas graphically using digital tools and software. Participants will develop a deep understanding of digital tools associated with their chosen design discipline. Learners will develop skills through a series of demonstrations, tutorials, direct experience and focused reflection. On completion learners will have strengthened their competency in using a range of industry standard digital tools with focused learning in their core pathways. Product Design – This module develops the learner's use of Computer Aided Design (CAD) systems and their application for the realisation of 2 and 3 dimensional images of design concepts. It employs currently used industry-standard software and stresses the value of computer based visual data to professional designers, particularly in respect to the speed of producing or updating visualisations, drawings, models and to their communication. Torthaí Foghlama 1. Recognise the relationships between design technology,production,the individual, society and the environmentwithin contemporary design practices. 2. Select appropriate techniques and software to transpose design ideas into digital form and environments. 3. Express solutions in response to scenarios through problem solving, experimentation and testing ideas within the digital environment. 4. Apply the features of design software to implement geometric concepts and principles. 5. Generate enhanced visualisations ofdesign conceptsusing industry-standardsoftware. 6. Prepare technical drawings and specifications in accordance with relevant standards. 7. Compose multimedia presentations which clearly express design information and embody design intentions. |
10 | Mandatory |
Year |
Professional Practice and ProjectsThis module normally involves a year long professional practice and/or project a design company, department or other organisation involved in design. Learners combine experience in the day-to-day operations of the organisation with projects selected to enhance the learners skills and provide benefits to the organisation. Some learners may be based on campus while carrying out their professional practice work. Learners can complete 26 weeks focused on an industry project or professional placement, or can complete a semester long project and a semester long professional practice. Torthaí Foghlama 1. Work as productive member of a team in a design company, department or other organisation involved in design. |
40 | Elective |
2 |
Professional ProjectThis module involves a semester-long professional project (or projects) in a design discipline to be undertaken on campus. The project will provide learners with practical, hands-on experience with projects selected to enhance the learner's skills and problem-solving abilities to address real challenges and produce tangible outcomes. Undertaking professional projects on campus aims to bridge the gap between theoretical learning and real-world application by immersing students in a simulated professional design project setting. Torthaí Foghlama 1. Work independently or collaboratively towards the completion of project objectives. |
20 | Elective |
2 |
Professional Practice for IndustryThis module involves a semester-long professional practice in a design company, department or other organisation involved in design. Learners combine experience in the day-to-day operations of the organisation with projects selected to enhance the learner's skills and provide benefits to the organisation. In addition to using practical skills in a real-world environment, students will develop valuable soft skills such as communication, collaboration, and problem-solving. Undertaking professional practice for industry provides learners with invaluable real-world experience, bridging the gap between academic learning and practical application. Torthaí Foghlama 1. Work as a productive member of a team in a design company, department or other organisation involved in design. |
20 | Elective |
Bliain 4
Seimeastar | Sonraí an Mhodúil | Creidmheasanna | Éigeantach / Roghnach |
---|---|---|---|
1 |
Project Management and CostingThis module engages learners in in-depth understanding of project management processes, methods and activities. Through the practical application of project management theories learners will engage in a team-based project to prepare, organise and carry out a project in response to a given design brief. The learners will negotiate their position within a multidisciplinary design team to design, develop and create a collaborative body of work to meet industry and sustainability standards. Torthaí Foghlama 1. Evaluate and apply project management concepts, techniques and standards in design projects,todesign and create/produce/manufacture projectsto a professional standard. 2. Use project management systems to structureaproject,job tasks, estimate costs, schedule and manage execution. 3. Analysethe complexities of team-based management. |
05 | Mandatory |
2 |
Entrepreneurship and Professional PracticeThis module will encourage students to use their personal career ambitions to position their practice within a professional context. Students will engage with a series of lectures, seminars and workshops related to possible pathways in design practice and industry. The module will address pathways to employment, entrepreneurship, and business start-up, including topics such as internship opportunities and competing in design competitions. The module will provide students with multiple opportunities to research and meaningfully engage with external agencies to explore and identify professional context including progression to employment, self-employment, or postgraduate study. Torthaí Foghlama 1. Integrate entrepreneurship, business and competitive considerations towards the development their professional practice. 2. Exploreprofessionalenvironmentsand apply strategic thinking to their own career pathway development in the design/creative sector. 3. Produce effective self-promotional materialto developa creativepractice in a professional and ethical manner. |
05 | Mandatory |
Year |
DissertationThe Dissertation module is designed to provide learners with the support and tuition to pursue independent research and writing leading to specialist knowledge on a selected topic within their design discipline. Learners are encouraged to select a research topic directly related to their current studio practice and utilise the UN Sustainable development goals to inform their research topic further. Learners are required to undertake research on an approved topic using appropriate research methodology. The dissertation will be undertaken throughout the duration of the academic year with key staged deadlines and ongoing formative feedback. A series of seminars will take place in the first semester and there will be a student led seminar presentations on their research to develop their presentation skills and discursive ability. In the second semester, the emphasis will be on individual tutorial supervision towards completion of the written work which should be approximately 8,000 words (not including bibliography, footnotes, appendix, and cover sheet). Torthaí Foghlama 1. Determine a topic for investigation engaging with relevant design theories, principles and examples. 2. Demonstrate research skills and systematic methodology in the location and accessing of appropriate information through libraries, electronic databases and other resources. 3. Synthesise analytical and critical skills in the evaluation of examples of objects of craft and design, with integrated supporting references to published texts. 4. Generate a considered argument, logically structuring relevant evidence in support of the case being made applying standard methods of citation and bibliography. 5. Exhibit writing skills that articulate a clear expression of ideas, insights and conclusions. |
10 | Mandatory |
Year |
Interior Design – Surfaces, Materials and Finishes.This 10 ECTS module will focus on the treatment of Interior surfaces. It will explore and investigate material, textures and finishes. The individual nature of a material will be studied regarding its physical properties- texture, colour, form, pattern etc., and assessed for their functional application and psychological effect when the variables of light, space and location are examined. Issues of durability, maintenance and sustainability are of central importance as is a Human Centred approach. The learner will research how to create a range of finishes and effects along with creating pairings and connections to a diverse range of surfaces and materials. Thematic research that will generate a substantial body of concepts and these possibilities will be developed through a variety of explorations that test their viability. These initial responses are assessed in the context of relevant contemporary and historical case-studies which have been explored for ideas and inspiration. The development of this research is processed through exploration and application with sample materials in 2D and virtual space. Practical engagement and exploration of materials and their processing leads to their application to surfaces. These schemes are recorded in a series of physical prototypes as well as 2D and digital presentations. Torthaí Foghlama 1. Undertake and execute independent thematic research ona range of materials and their properties. 2. Investigate, combine and test materials for their suitability and function fora specific design solution and demonstrate these investigations. 3. Apply conceptual thinking through design proposals that test those concepts through various modes of simulated client engagement. 4. Test the rigour of their design proposals through peer group seminars. 5. Professionally present investigations, findings and applications that address the given tasks and meetthe requirements. |
10 | Mandatory |
Year |
Interior Design – Integrated Interior Design ProjectIn this ultimate Studio module the student is challenged with creating a design solution in an environment that simulates on-site conditions. The design student will appraise the viability of their proposals and implement these concepts using a relevant range of materials, processes and techniques. In resolving the practical, statutory, aesthetic and physical challenges encountered, the learner will utilise the relevant and diverse skills and knowledge acquired to date. Documentation of all stages of testing from concepts to material exploration through to spatial organisation and exhibition will be presented for assessment. This will be in both physical form and as a virtual presentation. Torthaí Foghlama 1. Generate a written Integrated Project proposal identifyingthe objectives, parameters and design processes that will be undertaken in its production. 2. Investigate the integration potential ofthe various design processes in the exploratory stages of the project leading to a resolved proposal. 3. Apply increasingly sophisticated conceptual design solutions. 4. Address the needs and desires of the notional client/end-user with regard to design aesthetics, project budget, running costs, interior purpose, design objective, building regulations, ethics, Human Centred Design, Universal Access and sustainability. 5. Quantify and cost all aspects of the Integrated Project design proposal. 6. Execute theresolved proposal in a professional presentation that addresses the tasks successfully. 7. Present the resolved Integrated Project proposal for assessment and exhibition, both physical and digitally, in a professional manner. 8. Operate as an autonomous and dynamic professional Interior Designer. |
20 | Mandatory |
Year |
Building Information Modelling (Interior Design)This module is designed for Interior Design students who wish to develop their skills in digital design. The module builds on the competencies learned Digital Tools 1 (interior Design), and prepares students for implementing modern digital skills in the workplace. This module will enable students to acquire the skills and competencies to represent designs and idea graphically using digital tools and software. Participants will develop a firm understanding of digital tools associated with their chosen design pathway. Learners will develop skills through a series of demonstrations, tutorials, direct experience and focused reflection On completion learners will have gained competency in using a range of industry standard digital tools with focused learning in their core pathways. Torthaí Foghlama 1. Demonstrate an ability to construct high quality, correctly prepared Architectural Building Information Models (BIM). 2. Appraise and select suitable BIM techniques to create building components and BIM families relevant to the Interior Design industry. 3. Formulate and apply solutions to various BIM design and modelling issues as they arise. 4. Develop and apply an architectural awareness of the design and modelling of interior spaces within a BIM workflow. 5. Compose presentations and schematic drawingswhich clearly express and embody design intentions. 6. Identify and critique the various procedures and workflows involved in transferring files and data between various CAD, BIM and Renderingsoftware packages. |
10 | Mandatory |
Dul chun cinn
ATU Level 8 qualifications are recognised worldwide for postgraduate entry.
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Riachtanais Iontrála
Leaving Certificate Entry Requirement | 6 subjects at O6/H7 2 subjects at H5 English or Irish at O6/H7 Maths at O6/H7 or Foundation Maths at F2 |
QQI/FET Major Award Required | Any |
Additional QQI/FET Requirements | Three Distinctions |
Testimonial
“I had a great time. The opportunity to use the workshop and the library is great and there’s a real sense of community in ATU. Sometimes we start college with an idea about what we like or want to do after the course and we can close ourselves off to a lot of amazing opportunities that come if we are not afraid to try. Try to explore new materials and processes. Don’t be afraid to make mistakes and to try and get outside of your comfort zone. Presently I am working in a field of design that I never thought I’d like but I’m loving it and I’m so glad that I didn’t close the door to the opportunity when it presented itself.”
Paula Oliveira , Interior Design
Táillí
Total Fees EU: €3000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12000
Subject to approval by ATU Governing Body (February 2025)
Tuilleadh eolais faoi tháillíGairmeacha
Interior Designers may also specialise further as;
Retail Store Designer
Office Designer
Home Interior Designer
Film and Set Designer
Hotel and Restaurant Designer
Exhibition and Display Designer
Interior Stylist
CAD Technician
Further Information
Eolas Teagmhála
Department of Creative Art & Media
Leon Butler
Programme Chair
T: +353 (0) 719305293
E: leon.butler@atu.ie
Creative Arts & Media